3D generative typography with geometrynodes in Blender.
I called the font family ArgType, derived from the latin word "Argus".
Starting with the Var — DISPERSION,
which emulates a glass shader.
The latest project was Var — SPRING, animated to have a springy nature but keeping the molten glass look.
This was the Origin of ArgType.
From there I created an industrial version.
Following the fun I had with all of this, I experimented further and will focus more on animated typography.
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